Hi. Remember me? Yeah, I'm really no good at this whole "I'll update soon" thing, but I'm going to try to post at least twice a week from now on. Part of the problem is that it's FAR more difficult to be witty and amusing on a regular basis than I thought it would be; things that are pants-wettingly funny in my head are not nearly as hilarious when I get them down in print.
However, my first post back shall be about something near and dear to my heart.
Tanking.
Now, for those of you uneducated heathens (re: non-MMO players) that have no idea what tanking is, let me give you a brief outline.
There is a big, nasty, angry slavering creature in front of you. It's looking at you like you're a Grand Slam from Denny's and it hasn't eaten in six weeks (which is probably why it's contemplating eating anything from Denny's)...
Do you:
A - jump backwards and commence firing on it from a distance,
B - run forward and start hitting it from behind with a large stick, or
C - tell it to kiss your ass while doing the macarena, forcing it to constantly hit you and ignore everything else?
If you said A, you're what we call ranged DPS. If you said B, you're what we call melee DPS. If you said C, you're a fucking moron *cough* a tank.
A tank's sole purpose is to take as much damage as possible so that everyone else can whale away at said monster to their heart's content. Tanks are also responsible for making sure the monster doesn't lose interest in providing damage to them, so they have a multitude of options in order to ensure they keep aggro -
Wait, what the heck is aggro?
Taken from WoWWiki:
"Aggro is a jargon word in WoW, probably originally derived from the English words "aggravation" or "aggression", and used since at least the 1960s in British slang. In MMORPGs, such as WoW, aggro denotes the aggressive interests of a monster/NPC."
Aggressive interests, eh? Sounds like a shitty date I went on once.
Anyway, I digress.
It takes a certain person to play a tank. Tanking can be stressful, especially when you're new to it and have no fucking idea what you're doing. The main problem is that if you "lose aggro" on any monster - i.e. it's already heard the insults you're hurling at it and decides someone else looks far tastier than you - the odds are whomever it targets will bite it in not only a spectacular fashion, but also in record time. This generally does not bode well for said tank, as getting your group (or guildmates) pwned in the face is not what's supposed to happen.
Tanks often have huge armor bonuses to ensure they can take far more damage than your average player. They also generally have huge egos to go along with these massive bonuses - a giant e-peen cloaked in a impenetrable shield. Tanks generally blame anything and everything else if something goes wrong; the healer didn't heal them enough, the DPS was getting in the way, the sun got in their eyes (at 10 p.m.), the cat jumped across the keyboard, they were too busy preening and forgot what to do...
I bet that last one's happened at least once.
On the OTHER side, however, are the frustrations a tank has to deal with. Healer paying attention to American Idol and looks away at the wrong moment? You die, so does everyone else, and you get blamed for it. DPS gets too trigger-happy and does too much damage to the monster before you have proper aggro on it? They die, so does everyone else, and you get blamed for it. Ranged DPS pulls a monster before you're ready and they suddenly start chewing on your feet without warning? You die, so does everyone else, and you get blamed for it.
Are you seeing a pattern here?
I fell into tanking unexpectedly because it was needed and I was too stupid not to do it. I happen to play a character on WoW that is capable of tanking and decided it might be fun to try it out. I'd already played both melee and ranged DPS, and there's only so much of run over here and hit this or stand there and hit that I could take. So I started to gear up my toon and get her ready to foray into the Great Unknown of getting the living shit kicked out of her on a regular basis.
Now, remember I said earlier that tanking can be stressful. Good tanks who have been in the position for a while very rarely get stressed, because it becomes second nature to them. When you combine a player with a couple of brain cells to rub together, the right gear and the right set of abilities, all is well with the world and they become a valued and very important part of the team.
I, however, am not one of those people.
Am I good tank? Yes, I'm a very good tank. But this is pretty much what you'd hear if you sat next to me during any major fight:
"Come on you son of a bitch THAT'S RIGHT no I said get over HERE no HERE you fucking idiot I have to position you so that ten other people can hit you properly wait what the FUCK was that oh I don't THINK SO you motherfucker look at me I SAID LOOK AT ME you piece of shit that's right BITCH I am IN YOUR FACE."
I am not exaggerating, sadly. Combine that with trying to make sure I do all the right things at the right time, and you might understand why I would take Xanax for a four hour raid. Tanking is the most unique and rewarding experience in a MMO I've ever had, and it's ironically the one that burned me out the fastest. Never have I had so many people relying - intensely relying at times - on me as I have as a tank. It's both rewarding and frustrating at the same time, so frustrating at times I thought I was literally going to explode and nothing would be left but a pair of shoes and a whiff of sarcasm in the air.
I love tanking. It makes me feel like more of an integral part of the game than any other position has.
And one day - maybe even sometime soon - I'll be able to do it without wanting to flush my head down the toilet.